Search Results (4 CVEs found)

CVE Vendors Products Updated CVSS v3.1
CVE-2018-25109 1 Nintendo 1 Animal Crossing\ 2026-04-15 6.4 Medium
A vulnerability has been found in Nintendo Animal Crossing, Doubutsu no Mori+ and Doubutsu no Mori e+ 1.00/1.01 on GameCube and classified as critical. Affected by this vulnerability is an unknown functionality of the component Letter Trigram Handler. The manipulation leads to memory corruption. It is possible to launch the attack on the physical device. The complexity of an attack is rather high. The exploitation appears to be difficult. The exploit has been disclosed to the public and may be used.
CVE-2024-45200 1 Nintendo 1 Mario Kart 8 2026-04-15 6.3 Medium
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
CVE-2022-3216 1 Nintendo 2 Game Boy Color, Game Boy Color Firmware 2025-04-15 5 Medium
A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.
CVE-2020-13109 2 Nintendo, Seta 2 Nintendo 64, Morita Shogi 64 2024-11-21 9.8 Critical
Morita Shogi 64 through 2020-05-02 for Nintendo 64 devices allows remote attackers to execute arbitrary code via crafted packet data to the built-in modem because 0x800b3e94 (aka the IF subcommand to top-level command 7) has a stack-based buffer overflow.